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CGF
2000
110views more  CGF 2000»
15 years 5 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
CIMAGING
2009
94views Hardware» more  CIMAGING 2009»
15 years 3 months ago
Iterative demosaicking accelerated: theory and fast noniterative implementations
Color image demosaicking is a key process in the digital imaging pipeline. In this paper, we present a rigorous treatment of a classical demosaicking algorithm based on alternatin...
Yue M. Lu, Mina Karzand, Martin Vetterli
HAPTICS
2007
IEEE
15 years 11 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...
ICPPW
2006
IEEE
15 years 11 months ago
Towards a Source Level Compiler: Source Level Modulo Scheduling
Modulo scheduling is a major optimization of high performance compilers wherein The body of a loop is replaced by an overlapping of instructions from different iterations. Hence ...
Yosi Ben-Asher, Danny Meisler
161
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CAMP
2005
IEEE
15 years 11 months ago
Development of a Bit-Level Compiler for Massively Parallel Vision Chips
Abstract— An image sensor in which each pixel has a processing element is called a vision chip. The vision chip can perform real-time visual processing at a high frame rate of 10...
Takashi Komuro, Shingo Kagami, Masatoshi Ishikawa,...