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CGF
2000
110views more  CGF 2000»
13 years 7 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
CIMAGING
2009
94views Hardware» more  CIMAGING 2009»
13 years 5 months ago
Iterative demosaicking accelerated: theory and fast noniterative implementations
Color image demosaicking is a key process in the digital imaging pipeline. In this paper, we present a rigorous treatment of a classical demosaicking algorithm based on alternatin...
Yue M. Lu, Mina Karzand, Martin Vetterli
HAPTICS
2007
IEEE
14 years 1 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...
ICPPW
2006
IEEE
14 years 1 months ago
Towards a Source Level Compiler: Source Level Modulo Scheduling
Modulo scheduling is a major optimization of high performance compilers wherein The body of a loop is replaced by an overlapping of instructions from different iterations. Hence ...
Yosi Ben-Asher, Danny Meisler
CAMP
2005
IEEE
14 years 1 months ago
Development of a Bit-Level Compiler for Massively Parallel Vision Chips
Abstract— An image sensor in which each pixel has a processing element is called a vision chip. The vision chip can perform real-time visual processing at a high frame rate of 10...
Takashi Komuro, Shingo Kagami, Masatoshi Ishikawa,...