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» A component model of spatial locality
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GRAPP
2009
14 years 11 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
ICPR
2006
IEEE
14 years 8 months ago
Part-Based Probabilistic Point Matching
Correspondence algorithms typically struggle with shapes that display part-based variation. We present a probabilistic approach that matches shapes using independent part transfor...
Graham McNeill, Sethu Vijayakumar
FGR
2008
IEEE
285views Biometrics» more  FGR 2008»
14 years 2 months ago
Component-based registration with curvature descriptors for expression insensitive 3d face recognition
Deformations caused by facial expression variations complicate the task of 3D face registration which is vital for successful 3D face recognition systems. In this work, we propose...
Nese Alyüz, Berk Gökberk, Hamdi Dibeklio...
IPPS
2007
IEEE
14 years 2 months ago
Improved Output Jitter Calculation for Compositional Performance Analysis of Distributed Systems
Compositional performance analysis iteratively alternates local scheduling analysis techniques and output event model propagation between system components to enable performance a...
Rafik Henia, Razvan Racu, Rolf Ernst
WSFM
2007
Springer
14 years 1 months ago
Towards a Theory of Web Service Choreographies
A fundamental promise of service oriented architecture (SOA) lies in the ease of integrating sharable information, processes, and other resources through interactions among the sha...
Jianwen Su, Tevfik Bultan, Xiang Fu, Xiangpeng Zha...