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» A comprehensive physical model for light reflection
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CGF
2006
132views more  CGF 2006»
13 years 7 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
CGF
2004
203views more  CGF 2004»
13 years 7 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
SIGGRAPH
1997
ACM
13 years 11 months ago
Object shape and reflectance modeling from observation
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi
TOG
2008
137views more  TOG 2008»
13 years 5 months ago
A layered, heterogeneous reflectance model for acquiring and rendering human skin
We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independe...
Craig Donner, Tim Weyrich, Eugene d'Eon, Ravi Rama...
ICCV
2005
IEEE
14 years 9 months ago
Structured Light in Scattering Media
Virtually all structured light methods assume that the scene and the sources are immersed in pure air and that light is neither scattered nor absorbed. Recently, however, structur...
Srinivasa G. Narasimhan, Shree K. Nayar, Bo Sun, S...