Researchers in the field of multiagent sequential decision making have commonly used the terms “weakly-coupled” and “loosely-coupled” to qualitatively classify problems i...
This paper describes the architecture of a visual surveillance system that combines real time computer vision algorithms with logic programming to represent and recognize activiti...
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Several real-world applications need to effectively manage and reason about large amounts of data that are inherently uncertain. For instance, pervasive computing applications mus...
Daisy Zhe Wang, Eirinaios Michelakis, Minos N. Gar...
Advances in the areas of embedded systems, computing, and networking are leading to an infrastructure composed of millions of heterogeneous devices. These devices will not simply ...