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ACMACE
2007
ACM
13 years 9 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
ACTAC
2006
126views more  ACTAC 2006»
13 years 8 months ago
Named Entity Recognition for Hungarian Using Various Machine Learning Algorithms
In this paper we introduce a statistical Named Entity recognizer (NER) system for the Hungarian language. We examined three methods for identifying and disambiguating proper nouns...
Richárd Farkas, György Szarvas, Andr&a...
IVC
2008
138views more  IVC 2008»
13 years 8 months ago
Reconstructing relief surfaces
This paper generalizes Markov Random Field (MRF) stereo methods to the generation of surface relief (height) fields rather than disparity or depth maps. This generalization enable...
George Vogiatzis, Philip H. S. Torr, Steven M. Sei...
VC
2010
168views more  VC 2010»
13 years 2 months ago
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text
This paper presents a novel concept: a graphical representation of human emotion extracted from text sentences. The major contributions of this paper are the following. First, we p...
Stéphane Gobron, Junghyun Ahn, Georgios Pal...
FLAIRS
2004
13 years 9 months ago
An Application of Neural Networks to Sequence Analysis and Genre Identification
This study borrowed sequence analysis techniques from the genetic sciences and applied them to a similar problem in email filtering and web searching. Genre identification is the ...
David Bisant