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CANDC
2011
ACM
12 years 7 months ago
Creative gadget design in fictions: generalized planning in analogical spaces
Science-fiction and fantasy stories often contain objects never envisioned previously. Inventing gadgets like lightsabers or mythical creatures like griffins is a creative task. T...
Boyang Li, Mark O. Riedl
CHI
2010
ACM
13 years 7 months ago
America is like Metamucil: fostering critical and creative thinking about metaphor in political blogs
Blogs are becoming an increasingly important medium-socially, academically, and politically. Much research has involved analyzing blogs, but less work has considered how such anal...
Eric P. S. Baumer, Jordan Sinclair, Bill Tomlinson
HCI
2007
13 years 8 months ago
Computer-Supported Creativity: Evaluation of a Tabletop Mind-Map Application
The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling ...
Stéphanie Buisine, Guillaume Besacier, Mari...
CHI
2004
ACM
14 years 7 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
CHI
2009
ACM
13 years 10 months ago
A sustainable identity: the creativity of an everyday designer
In this paper we explore sustainability in interaction design by reframing concepts of user identity and use in a domestic setting. Building on our own work on everyday design and...
Ron Wakkary, Karen Tanenbaum