Parallel computing is widely used for large scale threedimensional simulation of seismic wave propagation. One particularity of most of these simulations is to consider a finite c...
The problem of recovering the shape of objects from three-dimensional data is important to many areas of computer graphics and vision. We present here a method for the recovery of...
In this paper we address multi-view reconstruction of urban environments using 3D shape grammars. Our formulation expresses the solution to the problem as a shape grammar parse tr...
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the pro...
Conventional registration algorithms are mostly concerned with rigid-body transformation parameters between a pair of 3D range images. Our proposed framework aims to determine, in...