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» A computationally efficient 3D shape rejection algorithm
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CSE
2008
IEEE
13 years 9 months ago
Exploiting Intensive Multithreading for the Efficient Simulation of 3D Seismic Wave Propagation
Parallel computing is widely used for large scale threedimensional simulation of seismic wave propagation. One particularity of most of these simulations is to consider a finite c...
Fabrice Dupros, Hideo Aochi, Ariane Ducellier, Dim...
CGI
2001
IEEE
13 years 11 months ago
A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data
The problem of recovering the shape of objects from three-dimensional data is important to many areas of computer graphics and vision. We present here a method for the recovery of...
James Sinnott, Toby Howard
CVPR
2012
IEEE
11 years 9 months ago
Parameter-free/Pareto-driven procedural 3D reconstruction of buildings from ground-level sequences
In this paper we address multi-view reconstruction of urban environments using 3D shape grammars. Our formulation expresses the solution to the problem as a shape grammar parse tr...
Loïc Simon, Olivier Teboul, Panagiotis Koutso...
CGF
1999
91views more  CGF 1999»
13 years 7 months ago
Efficient and Handy Texture Mapping on 3D Surfaces
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the pro...
Kenji Matsushita, Toyohisa Kaneko
3DIM
2005
IEEE
14 years 1 months ago
Simultaneous Determination of Registration and Deformation Parameters among 3D Range Images
Conventional registration algorithms are mostly concerned with rigid-body transformation parameters between a pair of 3D range images. Our proposed framework aims to determine, in...
Tomohito Masuda, Yuichiro Hirota, Katsushi Ikeuchi...