Surface triangle meshes and volume data are two commonly used representations of digital geometry. Converting from triangle meshes to volume data is challenging, since triangle mes...
We present a theoretical framework and practical method for the automatic construction of simple, all-quadrilateral patch layouts on manifold surfaces. The resulting layouts are c...
1 In this paper we introduce a novel method of automating thesauri using syntactically constrained distributional similarity. With respect to syntactically conditioned cooccurrence...
Cloth animation is a very expensive process in terms of computational cost, due to the flexible nature of cloth objects. Since wrinkles and smooth areas co-exist commonly in cloth...
A new approach performing surface extraction from 3D images under user defined geometrical constraints is presented. The constraints are introduced through boundary curves given by...