Sciweavers

276 search results - page 12 / 56
» A control theoretic approach to noncooperative game design
Sort
View
ECAI
2004
Springer
14 years 28 days ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
INFOCOM
2009
IEEE
14 years 2 months ago
Distributed Power Allocation Algorithm for Spectrum Sharing Cognitive Radio Networks with QoS Guarantee
—In this paper we study the distributed multi-channel power allocation for spectrum sharing cognitive radio networks with QoS guarantee. We formulate this problem as a noncoopera...
Yuan Wu, Danny H. K. Tsang
MODELS
2007
Springer
14 years 1 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
ATAL
2005
Springer
14 years 1 months ago
Game theoretic Golog under partial observability
We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially obs...
Alberto Finzi, Thomas Lukasiewicz
MOBIHOC
2007
ACM
14 years 7 months ago
Secure incentives for commercial ad dissemination in vehicular networks
Vehicular ad hoc networks (VANETs) are envisioned to provide us with numerous interesting services in the near future. One of the most promising applications is the dissemination ...
Suk-Bok Lee, Gabriel Pan, Joon-Sang Park, Mario Ge...