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» A control theoretic approach to noncooperative game design
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POPL
2007
ACM
14 years 7 months ago
Geometry of synthesis: a structured approach to VLSI design
We propose a new technique for hardware synthesis from higherorder functional languages with imperative features based on Reynolds's Syntactic Control of Interference. The re...
Dan R. Ghica
HICSS
2010
IEEE
487views Biometrics» more  HICSS 2010»
14 years 2 months ago
A Survey of Game Theory as Applied to Network Security
Network security is a complex and challenging problem. The area of network defense mechanism design is receiving immense attention from the research community for more than two de...
Sankardas Roy, Charles Ellis, Sajjan Shiva, Dipank...
GLOBECOM
2009
IEEE
14 years 2 months ago
PEMP: Peering Equilibrium MultiPath Routing
—It is generally admitted that Inter-domain peering links represent nowadays the main bottleneck of the Internet, particularly because of lack of coordination between providers, ...
Stefano Secci, Jean-Louis Rougier, Achille Pattavi...
TON
2010
157views more  TON 2010»
13 years 2 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
PAMI
2006
181views more  PAMI 2006»
13 years 7 months ago
Optimal Surface Segmentation in Volumetric Images-A Graph-Theoretic Approach
Efficient segmentation of globally optimal surfaces representing object boundaries in volumetric data sets is important and challenging in many medical image analysis applications....
Kang Li, Xiaodong Wu, Danny Z. Chen, Milan Sonka