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» A control theoretic approach to noncooperative game design
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OMER
2001
13 years 9 months ago
Model-Based Design of ECU Software - A Component Based Approach
: This paper shows how architecture description languages can be tailored to the design of embedded automotive control software. Furthermore, graphical modeling means are put in an...
Ulrich Freund, Alexander Burst
ATAL
2009
Springer
13 years 5 months ago
Replicator Dynamics for Multi-agent Learning: An Orthogonal Approach
Today's society is largely connected and many real life applications lend themselves to be modeled as multi-agent systems. Although such systems as well as their models are d...
Michael Kaisers, Karl Tuyls
INFOCOM
2006
IEEE
14 years 1 months ago
Utility-Optimal Medium Access Control: Reverse and Forward Engineering
— This paper analyzes and designs medium access control (MAC) protocols for wireless ad-hoc networks through the network utility maximization (NUM) framework. We first reverse-e...
Jang-Won Lee, Mung Chiang, A. Robert Calderbank
TIP
2008
106views more  TIP 2008»
13 years 7 months ago
Robust Control-Based Object Tracking
This correspondence presents a video tracking framework using control-based observer design. It unifies several kernel-based approaches into a consistent theoretical framework by m...
Wei Qu, Dan Schonfeld
TPDS
1998
71views more  TPDS 1998»
13 years 7 months ago
Theoretical Analysis for Communication-Induced Checkpointing Protocols with Rollback-Dependency Trackability
—Rollback-Dependency Trackability (RDT) is a property that states that all rollback dependencies between local checkpoints are on-line trackable by using a transitive dependency ...
Jichiang Tsai, Sy-Yen Kuo, Yi-Min Wang