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» A control theoretic approach to noncooperative game design
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ASPLOS
2004
ACM
14 years 1 months ago
Formal online methods for voltage/frequency control in multiple clock domain microprocessors
Multiple Clock Domain (MCD) processors are a promising future alternative to today’s fully synchronous designs. Dynamic Voltage and Frequency Scaling (DVFS) in an MCD processor ...
Qiang Wu, Philo Juang, Margaret Martonosi, Douglas...
CEC
2008
IEEE
14 years 2 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
CHI
2009
ACM
14 years 8 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
MOBIHOC
2008
ACM
14 years 7 months ago
Rendezvous design algorithms for wireless sensor networks with a mobile base station
Recent research shows that significant energy saving can be achieved in wireless sensor networks with a mobile base station that collects data from sensor nodes via short-range co...
Guoliang Xing, Tian Wang, Weijia Jia, Minming Li
ACSC
2007
IEEE
14 years 1 months ago
Mutually Visible Agents in a Discrete Environment
As computer controlled entities are set to move and explore more complex environments they need to be able to perform navigation tasks, like finding minimal cost routes. Much wor...
Joel Fenwick, Vladimir Estivill-Castro