We propose a posture invariant surface descriptor for triangular meshes. Using intrinsic geometry, the surface is first transformed into a representation that is independent of t...
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
This paper presents a new method for the automatic painterly rendering. This method synthesizes an impressive image with a handcrafted look from a source image such as a photograp...
This paper presents a deformable model for automatically segmenting objects from volumetric MR images and obtaining point correspondences, using geometric and statistical informati...
Uniform cubic B-spline functions have been used for mapping functions in various areas such as image warping and morphing, 3D deformation, and volume morphing. The injectivity (on...