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» A design framework for metaheuristics
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FLAIRS
2010
14 years 1 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
AIPS
2008
14 years 1 months ago
Bounded-Parameter Partially Observable Markov Decision Processes
The POMDP is considered as a powerful model for planning under uncertainty. However, it is usually impractical to employ a POMDP with exact parameters to model precisely the real-...
Yaodong Ni, Zhi-Qiang Liu
FLAIRS
2008
14 years 1 months ago
Recovering from Inconsistency in Distributed Simple Temporal Networks
Simple Temporal Networks (STNs) are frequently used in scheduling applications, as they provide a powerful and general tool for managing temporal constraints. One obstacle to thei...
Anthony Gallagher, Stephen F. Smith
WSC
2007
14 years 1 months ago
Stochastic trust region gradient-free method (strong): a new response-surface-based algorithm in simulation optimization
Response Surface Methodology (RSM) is a metamodelbased optimization method. Its strategy is to explore small subregions of the parameter space in succession instead of attempting ...
Kuo-Hao Chang, L. Jeff Hong, Hong Wan
WSC
2007
14 years 1 months ago
Visual exploration and evaluation of climate-related simulation data
Large, heterogeneous volumes of simulation data are calculated and stored in many disciplines, e.g. in climate and climate impact research. To gain insight, current climate analys...
Thomas Nocke, Michael Flechsig, Uwe Böhm
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