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GRAPHICSINTERFACE
2007
13 years 9 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
PLDI
2006
ACM
14 years 1 months ago
Automatic instruction scheduler retargeting by reverse-engineering
In order to generate high-quality code for modern processors, a compiler must aggressively schedule instructions, maximizing resource utilization for execution efficiency. For a ...
Matthew J. Bridges, Neil Vachharajani, Guilherme O...
APVIS
2011
12 years 7 months ago
Loose capacity-constrained representatives for the qualitative visual analysis in molecular dynamics
Molecular dynamics is a widely used simulation technique to investigate material properties and structural changes under external forces. The availability of more powerful cluster...
Steffen Frey, Thomas Schlömer, Sebastian Grot...
EUROPAR
1998
Springer
13 years 11 months ago
Parallel Sparse Matrix Computations Using the PINEAPL Library: A Performance Study
Abstract. The Numerical Algorithms Group Ltd is currently participating in the European HPCN Fourth Framework project on Parallel Industrial NumErical Applications and Portable Lib...
Arnold R. Krommer
ACSC
2010
IEEE
13 years 2 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...