In traditional mobile streaming networks such as 3G cellular networks, all users pull streams from a server. Such pull model leads to high streaming cost and problem in system sca...
We present a new framework for characterizing and retrieving objects in cluttered scenes. This CBIR system is based on a new representation describing every object taking into acc...
Jaume Amores, Nicu Sebe, Petia Radeva, Theo Gevers...
It is a challenging task to provide Quality of Service (QoS) control for a shared high-speed downlink packet access (HSDPA) wireless channel. In this paper, we first propose a ne...
We present the design, implementation, and evaluation of PROMISE, a novel peer-to-peer media streaming system encompassing the key functions of peer lookup, peer-based aggregated ...
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...