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P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
MIS
2008
Springer
149views Multimedia» more  MIS 2008»
13 years 7 months ago
Home-Explorer: Ontology-based physical artifact search and hidden object detection system
A new system named Home-Explorer that searches and finds physical artifacts in a smart indoor environment is proposed. The view on which it is based is artifact-centered and uses s...
Bin Guo, Satoru Satake, Michita Imai
ICCS
2004
Springer
14 years 1 months ago
Agent-Based Simulation of Data-Driven Fire Propagation Dynamics
Real world problems such as fire propagation prediction, can often be considered as a compositional combination of multiple, simple but coupled subproblems corresponding to analyt...
John Michopoulos, Panagiota Tsompanopoulou, Elias ...
WORDS
2005
IEEE
14 years 1 months ago
Virtual Networks in an Integrated Time-Triggered Architecture
Depending on the physical structuring of large distributed safety-critical real-time systems, one can distinguish federated and integrated system architectures. This paper investi...
Roman Obermaisser, Philipp Peti, Hermann Kopetz
ISN
1994
Springer
136views Communications» more  ISN 1994»
13 years 11 months ago
High-Level Access APIs in the OSIMIS TMN Platform: Harnessing and Hiding
There is a common unjustified belief that OSI management technology, despite being very powerful, is difficult to implement because of the complexity of the underlying service/prot...
George Pavlou, Thurain Tin, Andy Carr