We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Several recent studies have proposed methods to accelerate the receipt of a file by downloading its parts from different servers in parallel. The schemes suggested in most propose...
: As data and services are increasingly distributed in the network, rather than stored in a fixed location, one can imagine a scenario in which the Personal Computer, intended as a...
In ATM networks, the guaranteed frame rate (GFR) service category has been defined to support user applications which are neither able to specify the range of traffic parameter va...
SEPP is an application installation, sharing and packaging solution for large, decentrally managed Unix environments. SEPP can be used without making modifications to the organiza...