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MMM
2003
Springer
166views Multimedia» more  MMM 2003»
14 years 20 days ago
Emotional Communication with Virtual Humans
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...
IVC
2002
91views more  IVC 2002»
13 years 7 months ago
Compensating for ensemble-specific effects when building facial models
When attempting to code faces for modeling or recognition, estimates of dimensions are typically obtained from an ensemble. These tend to be significantly sub-optimal. Firstly, en...
Nicholas Costen, Timothy F. Cootes, Christopher J....
AUSAI
2001
Springer
13 years 12 months ago
Generation of Facial Expressions from Emotion Using a Fuzzy Rule Based System
We propose a fuzzy rule-based system to map representations of the emotional state of an animated agent onto muscle contraction values for the appropriate facial expressions. Our i...
The Duy Bui, Dirk Heylen, Mannes Poel, Anton Nijho...
ACII
2005
Springer
14 years 26 days ago
Sketch Based Facial Expression Recognition Using Graphics Hardware
In this paper, a novel system is proposed to recognize facial expression based on face sketch, which is produced by programmable graphics hardware-GPU(Graphics Processing Unit). Fi...
Jiajun Bu, Mingli Song, Qi Wu, Chun Chen, Cheng Ji...
PAMI
2006
227views more  PAMI 2006»
13 years 7 months ago
Matching 2.5D Face Scans to 3D Models
The performance of face recognition systems that use two-dimensional images depends on factors such as lighting and subject's pose. We are developing a face recognition system...
Xiaoguang Lu, Anil K. Jain, Dirk Colbry