Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
We propose a view-dependent adaptive subdivision algorithm for rendering parametric surfaces on parallel hardware. Our framework allows us to bound the screen space error of a pie...
Christian Eisenacher, Quirin Meyer, Charles T. Loo...
One frequently studied problem in the context of information dissemination in communication networks is the broadcasting problem. In this paper, we study the following randomized b...
We study the shortest path problem in weighted polygonal subdivisions of the plane, with the additional constraint of an upper bound, k, on the number of links (segments) in the pa...
Ovidiu Daescu, Joseph S. B. Mitchell, Simeon C. Nt...
A “graphics for vision” approach is proposed to address the problem of reconstruction from a large and imperfect data set: reconstruction on demand by tensor voting, or ROD-TV...