— We examine the primary challenges for building a practical and competitive holographic random access memory (HRAM) system, specifically size, speed, and cost. We show that a fa...
Processors execute the full dynamic instruction stream to arrive at the final output of a program, yet there exist shorter instruction streams that produce the same overall effec...
Karthik Sundaramoorthy, Zachary Purser, Eric Roten...
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...
Writing parallel applications for computational grids is a challenging task. To achieve good performance, algorithms designed for local area networks must be adapted to the differ...
Thilo Kielmann, Rutger F. H. Hofman, Henri E. Bal,...
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ...