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TVCG
2008
135views more  TVCG 2008»
15 years 4 months ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright
JSA
2000
116views more  JSA 2000»
15 years 3 months ago
Distributed vector architectures
Integrating processors and main memory is a promising approach to increase system performance. Such integration provides very high memory bandwidth that can be exploited efficientl...
Stefanos Kaxiras
COMCOM
1998
74views more  COMCOM 1998»
15 years 3 months ago
Using proxies to enhance TCP performance over hybrid fiber coaxial networks
Using cable modems that operate at several hundred times the speed of conventional telephone modems, many cable operators are beginning to offer World Wide Web access and other da...
Reuven Cohen, Srinivas Ramanathan
KBSE
2010
IEEE
15 years 2 months ago
Solving string constraints lazily
Decision procedures have long been a fixture in program analysis, and reasoning about string constraints is a key element in many program analyses and testing frameworks. Recent ...
Pieter Hooimeijer, Westley Weimer
PROCEDIA
2010
344views more  PROCEDIA 2010»
15 years 2 months ago
Towards high-quality, untangled meshes via a force-directed graph embedding approach
High quality meshes are crucial for the solution of partial differential equations (PDEs) via the finite element method (or other PDE solvers). The accuracy of the PDE solution,...
Sanjukta Bhowmick, Suzanne M. Shontz