We propose a subspace learning algorithm for face recognition by directly optimizing recognition performance scores. Our approach is motivated by the following observations: 1) Di...
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
In this paper we combine methods from the field of computer vision with surface editing techniques to generate animated faces, which are all in full correspondence to each other....
Current web search engines focus on searching only the most recent snapshot of the web. In some cases, however, it would be desirable to search over collections that include many ...
Multi-agent systems are viewed as consisting of individual agents whose behaviors are regulated by organization artifacts. This abstract presents a programming language, which is d...