Sciweavers

9166 search results - page 148 / 1834
» A framework for comparing models of computation
Sort
View
137
Voted
GROUP
2010
ACM
15 years 1 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICC
2008
IEEE
118views Communications» more  ICC 2008»
15 years 10 months ago
Bounded-Variance Network Calculus: Computation of Tight Approximations of End-to-End Delay
Abstract ⎯ Currently, the most advanced framework for stochastic network calculus is the min-plus algebra, providing bounds for the end-to-end delay in networks. The bounds calcu...
Paolo Giacomazzi, Gabriella Saddemi
140
Voted
WWW
2009
ACM
16 years 4 months ago
Personalized recommendation on dynamic content using predictive bilinear models
In Web-based services of dynamic content (such as news articles), recommender systems face the difficulty of timely identifying new items of high-quality and providing recommendat...
Wei Chu, Seung-Taek Park
145
Voted
ALT
2003
Springer
16 years 18 days ago
Kernel Trick Embedded Gaussian Mixture Model
In this paper, we present a kernel trick embedded Gaussian Mixture Model (GMM), called kernel GMM. The basic idea is to embed kernel trick into EM algorithm and deduce a parameter ...
Jingdong Wang, Jianguo Lee, Changshui Zhang
209
Voted
CVPR
2009
IEEE
16 years 11 months ago
Towards Total Scene Understanding: Classification, Annotation and Segmentation in an Automatic Framework
Given an image, we propose a hierarchical generative model that classifies the overall scene, recognizes and segments each object component, as well as annotates the image with ...
Fei-Fei Li 0002, Li-Jia Li, Richard Socher