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VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
14 years 14 days ago
Pop Through Button Devices for VE Navigation and Interaction
We present a novel class of virtual reality input devices that combine pop through buttons with 6 DOF trackers. Compared to similar devices that use conventional buttons, pop thro...
Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel ...
VR
2007
IEEE
168views Virtual Reality» more  VR 2007»
14 years 1 months ago
Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration
Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation ...
Bernhard E. Riecke, Jan Malte Wiener
CGO
2010
IEEE
14 years 2 months ago
Automated just-in-time compiler tuning
Managed runtime systems, such as a Java virtual machine (JVM), are complex pieces of software with many interacting components. The Just-In-Time (JIT) compiler is at the core of t...
Kenneth Hoste, Andy Georges, Lieven Eeckhout
ISDA
2010
IEEE
13 years 4 months ago
Self-adaptive Gaussian mixture models for real-time video segmentation and background subtraction
The usage of Gaussian mixture models for video segmentation has been widely adopted. However, the main difficulty arises in choosing the best model complexity. High complex models ...
Nicola Greggio, Alexandre Bernardino, Cecilia Lasc...
SI3D
1997
ACM
13 years 11 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...