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ACMACE
2004
ACM
15 years 10 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
CSCW
2004
ACM
15 years 10 months ago
Beyond "social protocols": multi-user coordination policies for co-located groupware
The status quo for co-located groupware is to assume that “social protocols” (standards of polite behavior) are sufficient to coordinate the actions of a group of users; howev...
Meredith Ringel Morris, Kathy Ryall, Chia Shen, Cl...
PASTE
2004
ACM
15 years 10 months ago
Elided conditionals
Many software testing and automated debugging tools rely on structural coverage techniques. Such tools implicitly assume a relation between individual control-flow choices made i...
Manos Renieris, Sébastien Chan-Tin, Steven ...
NPC
2004
Springer
15 years 9 months ago
LEAPS: A Location Estimation and Action Prediction System in a Wireless LAN Environment
Abstract. Location estimation and user behavior recognition are research issues that go hand in hand. In the past, these two issues have been investigated separately. In this paper...
Qiang Yang, Yiqiang Chen, Jie Yin, Xiaoyong Chai
DSRT
2003
IEEE
15 years 9 months ago
Peer-to-Peer Suitability for Collaborative Multiplayer Games
Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus a...
Abdulmotaleb El-Saddik, Andre Dufour