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» A game controller based on multiple sensors
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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 8 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
MVA
1998
118views Computer Vision» more  MVA 1998»
13 years 8 months ago
Integrated Vision/Control System for Autonomous Planetary Rovers
Current NASA plans call for extended year-long, multikilometer treks for the 2003 and 2005 Mars missions. A much greater amount of rover autonomy is required compared to the recen...
Terry Huntsberger, Toshiro Kubota, John Rose
INTETAIN
2005
Springer
14 years 1 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
ICCBR
2009
Springer
14 years 2 months ago
Case-Based Reasoning in Transfer Learning
Positive transfer learning (TL) occurs when, after gaining experience from learning how to solve a (source) task, the same learner can exploit this experience to improve performanc...
David W. Aha, Matthew Molineaux, Gita Sukthankar
LCN
2007
IEEE
14 years 1 months ago
Distributed CDMA-based MAC Protocol for Underwater Sensor Networks
—Underwater Sensor Networks are typically distributed in nature and the nodes communicate using acoustic waves over a wireless medium. Such networks are characterized by long and...
Hwee Xian Tan, Winston Khoon Guan Seah