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» A game controller based on multiple sensors
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FLAIRS
2006
13 years 9 months ago
Design, Implementation and Performance Analysis of Pervasive Surveillance Networks
Pervasive surveillance implies the continuous tracking of multiple targets as they move about the monitored region. The tasks to be performed by a surveillance system are expresse...
Amit Goradia, Zhiwei Cen, Clayton Haffner, Ning Xi...
CDC
2008
IEEE
198views Control Systems» more  CDC 2008»
14 years 2 months ago
Performance analysis of different routing protocols in Wireless Sensor Networks for real-time estimation
— In this paper we analyze the performance of two different routing protocols specifically designed for Wireless Sensor Networks (WSNs) for real-time estimation, control, and mo...
Damiano Varagnolo, Phoebus Chen, Luca Schenato, Sh...
EMS
2009
IEEE
14 years 2 months ago
Modelling Periodic Data Dissemination in Wireless Sensor Networks
—Epidemic-based communications, or “gossiping”, provides a robust and scalable method for maintaining a knowledge base in a sensor network faced with an unpredictable network...
Graham Williamson, Davide Cellai, Simon A. Dobson,...
FSTTCS
2006
Springer
13 years 11 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
GECCO
2006
Springer
159views Optimization» more  GECCO 2006»
13 years 11 months ago
Genetic algorithms for positioning and utilizing sensors in synthetically generated landscapes
Positioning multiple sensors for acquisition of a a given environment is one of the fundamental research areas in various fields, such as military scouting, computer vision and ro...
Haluk Topcuoglu, Murat Ermis