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» A game-theoretic approach to deformable shape matching
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JWSCG
2011
256views more  JWSCG 2011»
12 years 10 months ago
Accurate Real-Time Multi-Camera Stereo-Matching on the GPU for 3D Reconstruction
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...
Klaus Denker, Georg Umlauf
CGF
2005
130views more  CGF 2005»
13 years 7 months ago
A Data-Driven Approach for Real-Time Clothes Simulation
A data-driven approach for real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to realtime simu...
Frederic Cordier, Nadia Magnenat-Thalmann
ICCV
2003
IEEE
14 years 9 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
ICIP
2003
IEEE
14 years 9 months ago
Fast indexing for image retrieval based on local appearance with re-ranking
This paper describes an approach to retrieve images containing specific objects, scenes or buildings. The image content is captured by a set of local features. More precisely, we ...
Hao Shao, Tomás Svoboda, Vittorio Ferrari, ...
IEEECGIV
2006
IEEE
14 years 1 months ago
Hairstyle Construction from Raw Surface Data
We present a novel approach to the problem of hairstyle construction from raw surface data such as the ones obtained from surface scans. Our approach is based on a shape matching ...
Gerrit Sobottka, Michael Kusak, Andreas Weber 0004