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» A general education course in tangible interaction design
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FDG
2009
ACM
14 years 4 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
13 years 9 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
CSCWD
2009
Springer
14 years 4 months ago
Collaborative technologies in international distance education
We present a case study of an international distance education course involving two sites in the US and one site in Pakistan. We use the case study to examine the elements of the ...
Richard J. Anderson, Ruth E. Anderson, Natalie Lin...
CHI
2011
ACM
13 years 1 months ago
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction
In this paper we present Geckos, a new type of tangible objects which are tracked using a Force-Sensitive Resistance sensor. Geckos are based on low-cost permanent magnets and can...
Jakob Leitner, Michael Haller
CHI
2010
ACM
14 years 2 months ago
Clutching at straws: using tangible interaction to provide non-visual access to graphs
We present a tangible user interface (TUI) called Tangible Graph Builder, that has been designed to allow visually impaired users to access graph and chart-based data. We describe...
David K. McGookin, Euan Robertson, Stephen A. Brew...