Computer animation is one of the key components of a multimedia document or presentation. Shape transformation between objects of different topology and positions is an open model...
Galina Pasko, Alexander A. Pasko, M. Ikeda, Tosiya...
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
General purpose computing architectures are being called on to work on a more diverse application mix every day. This has been fueled by the need for reduced time to market and ec...