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» A general purpose animator
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SIGGRAPH
1994
ACM
13 years 11 months ago
Hierarchical spacetime control
Specifying the motion of an animated linked figure such that it achieves given tasks (e.g., throwing a ball into a basket) and performs the tasks in a realistic fashion (e.g., gra...
Zicheng Liu, Steven J. Gortler, Michael F. Cohen
USS
2008
13 years 10 months ago
Practical Symmetric Key Cryptography on Modern Graphics Hardware
Graphics processors are continuing their trend of vastly outperforming CPUs while becoming more general purpose. The latest generation of graphics processors have introduced the a...
Owen Harrison, John Waldron
NPAR
2006
ACM
14 years 1 months ago
Stylizing 2.5-D video
In recent years considerable interest has been given to nonphotorealistic rendering of photographs, video, and 3D models for illustrative or artistic purposes. Conventional 2D inp...
Noah Snavely, C. Lawrence Zitnick, Sing Bing Kang,...
PPDP
2004
Springer
14 years 1 months ago
Model checking object petri nets in prolog
Object Petri nets (OPNs) provide a natural and modular method for modelling many real-world systems. We give a structure-preserving translation of OPNs to Prolog by encoding the O...
Berndt Farwer, Michael Leuschel
CAPTECH
1998
Springer
13 years 12 months ago
Artificial Neural Networks for Motion Emulation in Virtual Environments
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved by more or less traditional bioinspired strategies. In opposition to several exi...
Y. Bellan, Mario Costa, Giancarlo Ferrigno, Fabriz...