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NETGAMES
2005
ACM
14 years 2 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
CN
2007
137views more  CN 2007»
13 years 9 months ago
AID: A global anti-DoS service
Distributed denial of service (DDoS) has long been an open security problem of the Internet. Most proposed solutions require the upgrade of routers across the Internet, which is e...
Shigang Chen, Yibei Ling, Randy Chow, Ye Xia
PKC
1999
Springer
86views Cryptology» more  PKC 1999»
14 years 1 months ago
Preserving Privacy in Distributed Delegation with Fast Certificates
Abstract. In a distributed system, dynamically dividing execution between nodes is essential for service robustness. However, when all of the nodes cannot be equally trusted, and w...
Pekka Nikander, Yki Kortesniemi, Jonna Partanen
CNSR
2006
IEEE
138views Communications» more  CNSR 2006»
14 years 3 months ago
MPLS-based Multicast Shared Trees
Abstract— This paper presents a study of our proposed architecture for the setup of a MultiPoint-to-MultiPoint (MP2MP) Label Switched Path (LSP). This form of LSP is needed for e...
Ashraf Matrawy, Wei Yi, Ioannis Lambadaris, Chung-...
CN
2002
98views more  CN 2002»
13 years 9 months ago
New models and algorithms for programmable networks
In todays IP networks most of the network control and management tasks are performed at the end points. As a result, many important network functions cannot be optimized due to la...
Danny Raz, Yuval Shavitt