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» A generic system for interactive real-time animation
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ICIAR
2010
Springer
13 years 11 months ago
Generic Initialization for Motion Capture from 3D Shape
Abstract. Real time and markerless motion capture is an active research area, due to applications in human-computer interactions, for example. A large part of the existing markerle...
Benjamin Raynal, Michel Couprie, Vincent Nozick
FMSB
2008
142views Formal Methods» more  FMSB 2008»
13 years 8 months ago
Generic Reactive Animation: Realistic Modeling of Complex Natural Systems
Abstract. Natural systems, such as organs and organisms, are largescale complex systems with numerous elements and interactions. Modeling such systems can lead to better understand...
David Harel, Yaki Setty
AGENTS
1997
Springer
13 years 11 months ago
Story-Making with Improvisational Puppets
"Improv Puppets'' is an interaction paradigm modeled after traditional puppet play. With physical puppets, children move their puppets' bodies and speak their ...
Barbara Hayes-Roth, Robert van Gent
FUIN
2010
136views more  FUIN 2010»
13 years 4 months ago
Modeling Biology using Generic Reactive Animation
Abstract. Complex biological systems involve incorporated behaviors of numerous processes, mechanisms and objects. However, experimental analysis, by its nature, divides biological...
Yaki Setty, Irun R. Cohen, David Harel
MMM
2007
Springer
181views Multimedia» more  MMM 2007»
14 years 1 months ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou