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» A generic system for interactive real-time animation
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TOG
2008
106views more  TOG 2008»
13 years 7 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
ACMACE
2007
ACM
13 years 12 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
TEC
2002
103views more  TEC 2002»
13 years 7 months ago
Immunotronics - novel finite-state-machine architectures with built-in self-test using self-nonself differentiation
A novel approach to hardware fault tolerance is demonstrated that takes inspiration from the human immune system as a method of fault detection. The human immune system is a remark...
D. W. Bradley, Andrew M. Tyrrell
WWW
2006
ACM
14 years 8 months ago
Visualizing tags over time
We consider the problem of visualizing the evolution of tags within the Flickr (flickr.com) online image sharing community. Any user of the Flickr service may append a tag to any ...
Micah Dubinko, Ravi Kumar, Joseph Magnani, Jasmine...
TSI
2010
13 years 2 months ago
Greta, une plateforme d'agent conversationnel expressif et interactif
This paper presents a generic ,modular and interactive architecture for embodied conversational agent called Greta. It is 3D agent able to communicate with users using verbal and n...
Etienne de Sevin, Radoslaw Niewiadomski, Elisabett...