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» A generic system for interactive real-time animation
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ACMACE
2004
ACM
14 years 1 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
AFRIGRAPH
2006
ACM
14 years 1 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
ITICSE
2004
ACM
14 years 1 months ago
Generation as method for explorative learning in computer science education
The use of generic and generative methods for the development and application of interactive educational software is a relatively unexplored area in industry and education. Advant...
Andreas Kerren
JUCS
2010
265views more  JUCS 2010»
13 years 6 months ago
3D Head Pose and Facial Expression Tracking using a Single Camera
: Algorithms for 3D head pose and facial expression tracking using a single camera (monocular image sequences) is presented in this paper. The proposed method is based on a combina...
Lucas D. Terissi, Juan Carlos Gomez
MM
2005
ACM
130views Multimedia» more  MM 2005»
14 years 1 months ago
Multimodal expressive embodied conversational agents
In this paper we present our work toward the creation of a multimodal expressive Embodied Conversational Agent (ECA). Our agent, called Greta, exhibits nonverbal behaviors synchro...
Catherine Pelachaud