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WSCG
2004
145views more  WSCG 2004»
13 years 11 months ago
Efficient and Feature-Preserving Triangular Mesh Decimation
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low levels of detail. We propose a new automatic method for the decimation of triangular...
Muhammad Hussain, Yoshihiro Okada, Koichi Niijima
WSCG
2004
142views more  WSCG 2004»
13 years 11 months ago
Collision Detection Using Polar Diagrams
In Computer Graphics, Collision Detection is considered a key problem with important applications in related areas. Several solutions have been proposed, but independently of the ...
Lidia M. Ortega, Francisco R. Feito, Clara I. Grim...
WSCG
2004
152views more  WSCG 2004»
13 years 11 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
MS
2003
13 years 11 months ago
PanoVi: A Multi-Camera Panoramic Movie System by using Client-Side Image Mosaicking
: - In this paper, we introduce a new panoramic movie system that can capture and play 360◦ viewing angle. The system captures surround movie by using four wide-angle video camer...
Munehiro Doi, Tsuyoshi Yamamoto
NIPS
2000
13 years 11 months ago
A Support Vector Method for Clustering
We present a novel method for clustering using the support vector machine approach. Data points are mapped to a high dimensional feature space, where support vectors are used to d...
Asa Ben-Hur, David Horn, Hava T. Siegelmann, Vladi...