Sciweavers

807 search results - page 156 / 162
» A geometric method to compute directionality features for te...
Sort
View
CVPR
2007
IEEE
14 years 10 months ago
Incorporating On-demand Stereo for Real Time Recognition
A new method for localising and recognising hand poses and objects in real-time is presented. This problem is important in vision-driven applications where it is natural for a use...
Thomas Deselaers, Antonio Criminisi, John M. Winn,...
ECCV
2008
Springer
14 years 9 months ago
Cross-View Action Recognition from Temporal Self-similarities
This paper concerns recognition of human actions under view changes. We explore self-similarities of action sequences over time and observe the striking stability of such measures ...
Imran N. Junejo, Emilie Dexter, Ivan Laptev, Patri...
BMCBI
2010
163views more  BMCBI 2010»
13 years 8 months ago
Reduced representation of protein structure: implications on efficiency and scope of detection of structural similarity
Background: Computational comparison of two protein structures is the starting point of many methods that build on existing knowledge, such as structure modeling (including modeli...
Zong Hong Zhang, Hwee Kuan Lee, Ivana Mihalek
SAC
2009
ACM
14 years 19 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SIGGRAPH
1999
ACM
14 years 8 days ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin