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ICPR
2006
IEEE
14 years 8 months ago
Image-Based Rendering of Synthetic Diffuse Objects in Natural Scenes
We present a method for solving the global illumination problem for synthetic diffuse objects. The approach generates realistic shading for applications where a synthetic object i...
Mais Alnasser, Hassan Foroosh
CGF
1999
79views more  CGF 1999»
13 years 6 months ago
Stochastic Iteration for Non-diffuse Global Illumination
This paper presents a single-pass, view-dependent method to solve the rendering equation, using a stochastic iterational scheme where the transport operator is selected randomly i...
László Szirmay-Kalos
SIGGRAPH
1999
ACM
13 years 11 months ago
Direct Illumination with Lazy Visibility Evaluation
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
David Hart, Philip Dutré, Donald P. Greenbe...
ENTCS
2006
135views more  ENTCS 2006»
13 years 7 months ago
Coordination Models Based on a Formal Model of Distributed Object Reflection
We propose a family of models of coordination of distributed object systems representing different views, with refinement relations between the different views. We start with dist...
Carolyn L. Talcott
SI3D
1999
ACM
13 years 11 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...