Large scale distributed applications such as electronic commerce and online marketplaces combine network access with multiple storage and computational elements. The distributed r...
Sotiris Ioannidis, Steven M. Bellovin, John Ioanni...
Cluster computing environments built from commodity hardware have provided a cost-effective solution for many scientific and high-performance applications. Likewise, middleware te...
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
This paper presents a simple and scalable framework for architecting peer-to-peer overlays called Peer-to-peer Receiverdriven Overlay (or PRO). PRO is designed for non-interactive...
Abstract-- We present a new, biologically-inspired algorithm for the problem of covering a given region with wireless "units" (sensors or base-stations). The general prob...