We present a method fortexturesynthesisbased on thesimulation of a process of local nonlinear interaction, called reaction-diffusion, which has been proposed as a model of biologi...
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Abstract. Circus is a combination of Z and CSP that supports the development of state-rich reactive systems based on refinement. In this paper we present JCircus, a tool that autom...
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
A machine cycle CPU simulator is developed on the Squeak environment for educational use. The developed simulator is able to show hardware behavior in CPU at each system clock. An...