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SIGGRAPH
1991
ACM
15 years 7 months ago
Reaction-diffusion textures
We present a method fortexturesynthesisbased on thesimulation of a process of local nonlinear interaction, called reaction-diffusion, which has been proposed as a model of biologi...
Andrew P. Witkin, Michael Kass
CGF
2004
82views more  CGF 2004»
15 years 4 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
FM
2006
Springer
148views Formal Methods» more  FM 2006»
15 years 7 months ago
Automatic Translation from Circus to Java
Abstract. Circus is a combination of Z and CSP that supports the development of state-rich reactive systems based on refinement. In this paper we present JCircus, a tool that autom...
Angela Freitas, Ana Cavalcanti
SIGGRAPH
2000
ACM
15 years 8 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
C5
2003
IEEE
15 years 9 months ago
Machine Cycle CPU Simulator for Educational Use based on Squeak Environment
A machine cycle CPU simulator is developed on the Squeak environment for educational use. The developed simulator is able to show hardware behavior in CPU at each system clock. An...
Takao Kawamura, Yoshio Kawaguchi, Shinji Nakanishi...