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» A guide to membrane computing
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SI3D
2006
ACM
15 years 10 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
MIDDLEWARE
2005
Springer
15 years 10 months ago
Middleware for protocol-based coordination in dynamic networks
Pervasive and ad hoc computing applications are frequently deployed in dynamic networks. Due to mobility of the computing nodes, their unreliability, or a limited communication ra...
Kurt Schelfthout, Danny Weyns, Tom Holvoet
132
Voted
GG
2004
Springer
15 years 10 months ago
Towards Graph Programs for Graph Algorithms
Abstract. Graph programs as introduced by Habel and Plump [8] provide a simple yet computationally complete language for computing functions and relations on graphs. We extend this...
Detlef Plump, Sandra Steinert
ECCV
2010
Springer
15 years 9 months ago
Combining Geometric and Appearance Priors for Robust Homography Estimation
Abstract. The homography between pairs of images are typically computed from the correspondence of keypoints, which are established by using image descriptors. When these descripto...
LCPC
2001
Springer
15 years 9 months ago
Bridging the Gap between Compilation and Synthesis in the DEFACTO System
Abstract. The DEFACTO project - a Design Environment For Adaptive Computing TechnOlogy - is a system that maps computations, expressed in high-level languages such as C, directly o...
Pedro C. Diniz, Mary W. Hall, Joonseok Park, Byoun...