This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
Abstract. The goal of this work is to build video cameras whose spatial and temporal resolutions can be changed post-capture depending on the scene. Building such cameras is diffic...
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In th...
This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a straight or a mildly curved path and a sa...