In this paper, we address the problem of surface tracking in multiple camera environments and over time sequences. In order to fully track a surface undergoing significant deformat...
Kiran Varanasi, Andrei Zaharescu, Edmond Boyer, Ra...
We address the problem of efficiently estimating the rotation of a camera relative to the canonical 3D Cartesian frame of an urban scene, under the so-called "Manhattan World&...
Patrick Denis, James H. Elder, Francisco J. Estrad...
We consider the problem of imaging a scene with a given depth of field at a given exposure level in the shortest amount of time possible. We show that by (1) collecting a sequence ...
Abstract. This paper presents an algorithm for voxel-based reconstruction of objects with general reflectance properties from multiple calibrated views. It is assumed that one or m...
We present a dynamic near-regular texture (NRT) tracking algorithm nested in a lattice-based Markov-Random-Field (MRF) model of a 3D spatiotemporal space. One basic observation use...