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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 11 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
SPIEVIP
2010
13 years 10 months ago
Automatic scene activity modeling for improving object classification
In video surveillance, automatic methods for scene understanding and activity modeling can exploit the high redundancy of object trajectories observed over a long period of time. ...
Samuel Foucher, Marc Lalonde, Langis Gagnon
FGR
2008
IEEE
166views Biometrics» more  FGR 2008»
13 years 9 months ago
Recognizing talking faces from acoustic Doppler reflections
Face recognition algorithms typically deal with the classification of static images of faces that are obtained using a camera. In this paper we propose a new sensing mechanism bas...
Kaustubh Kalgaonkar, Bhiksha Raj
ISCAPDCS
2004
13 years 8 months ago
Fractal Computation in Step with Real-Time Dance
This paper describes a collaboration among computer scientists, dancers, and musicians on a production entitled "Fibonacci and Phi." Thematically, the production explore...
Jennifer J. Burg, Tim Miller
IJCAI
2001
13 years 8 months ago
Real-Time Auditory and Visual Multiple-Object Tracking for Humanoids
This paper presents a real-time auditory and visual tracking of multiple objects for humanoid under real-world environments. Real-time processing is crucial for sensorimotor tasks...
Kazuhiro Nakadai, Ken-ichi Hidai, Hiroshi Mizoguch...