Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
This article is intended as an update of the major survey by Max [40] on optical models for direct volume rendering. It provides a brief overview of the subject scope covered by [...
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
A multiresolution data decomposition offers a fundamental framework supporting compression, progressive transmission, and level-of-detail (LOD) control for large two or three dime...
Wenli Cai, Georgios Sakas, Roberto Grosso, Thomas ...