Sciweavers

419 search results - page 80 / 84
» A hybrid framework for design and analysis of fault-tolerant...
Sort
View
MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 1 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
AAMAS
2004
Springer
13 years 7 months ago
Automated Assistants for Analyzing Team Behaviors
Multi-agent teamwork is critical in a large number of agent applications, including training, education, virtual enterprises and collective robotics. The complex interactions of ag...
Ranjit Nair, Milind Tambe, Stacy Marsella, Taylor ...
MSWIM
2004
ACM
14 years 29 days ago
Consistency challenges of service discovery in mobile ad hoc networks
Emerging “urban” ad hoc networks resulting from a large number of individual WLAN users challenge the way users could explore and interact with their physical surroundings. Ro...
Christian Frank, Holger Karl
MOBIHOC
2008
ACM
14 years 7 months ago
Complexity in wireless scheduling: impact and tradeoffs
It has been an important research topic since 1992 to maximize stability region in constrained queueing systems, which includes the study of scheduling over wireless ad hoc networ...
Yung Yi, Alexandre Proutiere, Mung Chiang
ICECCS
2010
IEEE
219views Hardware» more  ICECCS 2010»
13 years 7 months ago
Comparison of Six Ways to Extend the Scope of Cheddar to AADL v2 with Osate
Abstract—Cheddar is a framework dedicated to the specification of real-time schedulers, and to their analysis by simulation. It is developed in Ada. Some parts of its modular ar...
Mickaël Kerboeuf, Alain Plantec, Frank Singho...