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ECML
2005
Springer
14 years 2 months ago
Using Rewards for Belief State Updates in Partially Observable Markov Decision Processes
Partially Observable Markov Decision Processes (POMDP) provide a standard framework for sequential decision making in stochastic environments. In this setting, an agent takes actio...
Masoumeh T. Izadi, Doina Precup
ITS
2004
Springer
137views Multimedia» more  ITS 2004»
14 years 2 months ago
Integrating Intelligent Agents, User Models, and Automatic Content Categorization in a Virtual Environment
This work is devoted to lattice-based information representation of correlations among delivery criteria in transport logistics. The number of delivery criteria, their ranking acc...
Cássia Trojahn dos Santos, Fernando Santos ...
WDAG
2009
Springer
146views Algorithms» more  WDAG 2009»
14 years 3 months ago
Dynamics in Network Interaction Games
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Martin Hoefer, Siddharth Suri
IJCGT
2011
112views more  IJCGT 2011»
13 years 3 days ago
Tactical Agent Personality
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IM...
Chek Tien Tan, Ho-Lun Cheng
AAAI
2000
13 years 10 months ago
Decision-Theoretic, High-Level Agent Programming in the Situation Calculus
We propose a frameworkfor robot programming which allows the seamless integration of explicit agent programming with decision-theoretic planning. Specifically, the DTGolog model a...
Craig Boutilier, Raymond Reiter, Mikhail Soutchans...