Transparent haptic rendering of the contact between a tool and its environment requires very frequent update of the contact forces acting on the tool. Given a rigid tool and a def...
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
The use of Virtual Environments as a user interface can be important for certain types of applications, especially in the fields of education and entertainment. These synthetic wo...
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
This article shows that the creation of cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineeri...