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TOG
2012
181views Communications» more  TOG 2012»
11 years 9 months ago
Soft body locomotion
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
Jie Tan, Greg Turk, C. Karen Liu
DSN
2004
IEEE
13 years 10 months ago
Dynamic Quarantine of Internet Worms
If we limit the contact rate of worm traffic, can we alleviate and ultimately contain Internet worms? This paper sets out to answer this question. Specifically, we are interested ...
Cynthia Wong, Chenxi Wang, Dawn Xiaodong Song, Sta...
HAPTICS
2006
IEEE
14 years 23 days ago
A Limit-Curve Based Soft Finger god-object Algorithm
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study slid...
Antonio Frisoli, Emanuele Ruffaldi, Massimo Bergam...
ANSS
2000
IEEE
13 years 11 months ago
An Analytic Method for Predicting Simulation Parallelism
The abilityto predict the performance of a simulationapplicationbefore its implementationis an important factor to the adoption of parallel simulation technology in industry. Idea...
Hong Wang, Yong Meng Teo, Seng Chuan Tay
MICAI
2005
Springer
14 years 6 days ago
Agent-Based Simulation Replication: A Model Driven Architecture Approach
In Multi-agent based simulation (MABS) systems, computational models are built as multi-agent systems (MAS). Replication of these models can contribute to improve the reliability o...
Candelaria Sansores, Juan Pavón